Wednesday, 2 July 2014
review of of a villain
A hero. A heroine. And a villain. That's the standard template Bollywood has been using for decades now. Very infrequently do you come across a film that creates undeniable curiosity for the antagonist. Mohit Suri's EK VILLAIN is one of those rare films.
study on video games must read
A new study published in the academic journal has found a connection between violent and immoral acts in video games and increased guilt and sympathy in the player.
The researchers looked at a group of 185 people during this study, and they were split into two groups. One group was put into guilt-inducing situations--playing as a terrorist in a game or being asked to think of guilty memories--and the other group was used as a control--playing as a UN peacekeeper or recalling memories that didn't induce guilt.
After completing the tasks, the participants filled out moral surveys and a guilt scale to quantify their moral sensitivity. The results of the study found that elevated feelings of guilt were correlated with the violence wrought by the terrorists in-game.
Matthew Grizzard, assistant professor at the University at Buffalo and leader of the study, explain"We found that after a subject played a violent video game, they felt guilt and that guilt was associated with greater sensitivity toward the two particular domains they violated -- those of care/harm and fairness/reciprocity."
This also means that people who played as UN peacekeeping soldiers, even if they committed the same acts, did not feel the same spike in guilt as the people who played as the terrorists. "An American who played a violent game 'as a terrorist' would likely consider his avatar's unjust and violent behavior -- violations of the fairness/reciprocity and harm/care domains -- to be more immoral than when he or she performed the same acts in the role of a 'UN peacekeeper,'" Grizzard states.
Lately, studies on the effect of violent video games have been contradictory: past findings have shown that violent video games could increase aggression. And even as recently as February, an Ohio State professor stated that violent video games desensitize people to thep pian and suffering of the ..
As with any study, we must wait for the findings to be replicated and more research to be done before we can say anything conclusive. However, this is an interesting shift in the science behind violence in games. Hopefully this will motivate more extensive research into the positive and negative effects of video games
Tuesday, 1 July 2014
Future Soldiers May Wear Bulletproof Spider
Future Soldiers May Wear Bulletproof Spider
| Credit: Willequet Manuel | Shutterstock |
Spider silk is light and flexible, and is stronger by weight than high-grade steel. Its potential applications span a wide range of industries, from surgical sutures for doctors to protective wear for the military. But producing and harvesting enough spider silk to make these types of products commercially available has posed a challenge
Kraig Biocraft Laboratories, based in Lansing, Michigan, genetically engineered silkworms to produce spider silk, and has used the material to create gloves that will soon undergo strength testing. [Biomimicry: 7 Cool Animal-Inspired Technologies]
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